Characters#

  • Review the characters

Characters#

NameP. PcptP. InvP. InsTrained SkillsLanguages
[[October “Toby” Daye]]151412Athletics, Investigation, Nature, Perception, Sleight of Hand, Stealth, SurvivalAbyssal, Common, Elvish
[[Shadicar]]141114Deception, Insight, Perception, Performance, Persuasion, Sleight of HandCommon, Elvish
[[Skreek]]9109History, Medicine, Persuasion, ReligionAarakocra, Common, Dwarvish, Elvish
[[Slumpet Zoommimist]]181412Deception, Investigation, Perception, Persuasion, Sleight of Hand, StealthCommon, Gnomish, Thieves’ Cant

[[Tempus Campaign/Old Session Notes/Tempus Session 12 (2023-08-30)/Tempus Session 2 (2022-11-09)|Tempus Session 2 (2022-11-09)]]

Strong Start#

  • Wake after a dream of Tannis being restored and the Arbiter granting then a boon of setting sun (1d8 radiant damage once per long rest)

Scenes#

  • [[Serenity]] appears to defend her lair
    • [[Flameskull]] is named Francis. Serenity asks party where he is. Let’s party keep remains with a smile
    • Animates the 2x [[Shadow (MCDM)]] the players as an action
    • [[Cloaker (mini)]] attacks if Serenity needs to stall the party
  • Find serenity’s journal in the aftermath

Secret and Clues#

Check off when revealed

  • Serenity worships the shadow dragon
  • Flame skulls reanimate!

Fantastic Locations#

  • Build Fantastic [[Locations]]

Link to fantastic locations. Use the @ symbol to internally link to a Location page.

  • Shimmer wood
  • Corrupted forest
    • [[Hag’s Lair]]

NPCs#

  • Review [[NPCs]]

NPC link. Use the @ symbol to internally link to an NPC page.

  • [[Vidrir]]
  • Serenity
  • Arbiter

Monsters#

  • [[Serenity]]
  • [[Shadow]]
  • [[Cloaker (mini)]]
  • [[Flameskull]]

Deadly Encounter Benchmark#

Calculate the deadly encounter benchmark by adding together all character levels and dividing by 2 if they’re 5th level or above or divide by 4 if they’re 1st to 4th level. An encounter may be deadly if the sum total of monster challenge ratings is greater than half the sum total of character levels or one quarter of character levels if the characters are 4th level or below.

Treasure#

  • Donjon Random Treasure Generator
  • [[Dagger of Darkness]]
  • Dark crystal sphere
    • Used by serenity to scry on her enemies and commune with the shadow dragon
  • Heartstone
  • Spell scrolls
    • Gate
  • [[Serenity’s Journal]]
  • [[Figurine of Wondrous Power (Onyx Dog)]]

Scratchpad#

Jot down notes during your game. Use it for a text-based combat tracker or anything else. Copy and paste from here into Discord for example. Here’s more on playing D&D and Discord and a Markdown-based battle map.

Session Notes#

  • Serenity shows up and questions the party
  • Demands her crystal sphere back. The party denies the request, Slumpet throws the sphere out the window, and they try to leave. Serenity magically slams the doors shut and attacks the party
  • Shad tries to use the gate spell scroll to summon the Arbiter but it doesn’t work
  • Physical attacks are not proving to be very effective against the Hag while her claws seem formidable.
  • In an act of desperation, Shad casts charm person on serenity. It succeeds!?!
  • The party begins talking to serenity as she apologizes and begins making the party tea and breakfast.
  • They acquire a journal serenity dropped during the fight. Between the journal and the conversation with the charmed serenity, the party learns she has been working with a spell caster named the Weaver.
  • The Weaver specializes in fear and illusion magic. The party learns he was behind the tragedy of Shad’s village, where the Weaver conjured an illusion of a shadow dragon so convincing and fearsome that the villagers literally died of fright…
  • The party slips out hoping to be miles away before the charm spell wears off.
  • Slumpet takes the lead with the dark crystal in tow, trying to keep it away from serenity, and heads towards the safety of Vidrir’s grove.
  • Along the way Slumpet discovers that the flame skull corpses has revived itself. The party catches up and parlays with the skull named Francis. The skull agrees to forming a pact with the party, agreeing to show him adventures in exchange for his arcane knowledge.