Tempus Session 43
đź—ş Scenes Overview#
- 🎠Strong Start - Arrive at the Spring Court
- Visit the Spring Court and meet with Faela Mossheart - encouraging, acknowledges growth and change
- Visit the Spring Court’s tavern, the Moonlit Hearth, operated by Seraphina Moonglow
- “Clarity in cups. Comfort in steam. Tell me what the road has left aching, and I’ll steep what mends.”
- Travel to Spring Leyline Temple - massive flowering willow tree whose trunk contains the entrance
- Plant seeds outside Temple to gain entrance. Each PC defines the nature of their personal commitment aloud.
- Undead encounter in leyline crystal chamber
🔑 Secrets & Clues#
- Birds avoid the area around the Spring Temple. The ground is unnaturally cold. The only flowers blooming naturally are ones planted in the ritual location.
- Cult of the Eclipse placed a Bodak inside the leyline crystal chamber of the Spring Temple, causing disruption to the barrier in the area.
- Mocking note from Manus hidden in Bodak’s robes: Bodak Note
- Skreek’s royal egg is being used as a Hollow Threshold anchor for a plane of air themed threshold.
- The Ashen Shrine is a location where the Chained Library can be accessed - north side of Mount Vesithar
đź—ˇ Monsters (Spring Temple)#
Bodak x1 (CR 6)#
AC/DC 15 | HP 58 (44-72) | Atk/Prof +5 | DPR 35 | # Atks 1 | Dmg 13
- Death Gaze: Creatures starting their turn within 30 feet must make DC 13 Con save or take 16 (3d10) psychic damage. If they fail by 5+, they drop to 0 HP (unless immune to frightened). Creatures can avert eyes for disadvantage on attacks against the Bodak.
- Aura of Annihilation: Creatures ending their turn within 30ft take 5 necrotic damage.
- Withering Gaze:Â Target must make a DCÂ 13Â Con save, taking 22 (4d10) necrotic damage on a fail; half on success.
- Sunlight Hypersensitivity: Takes 5 radiant damage per turn in sunlight and has disadvantage on attacks/checks.
Wraith x2 (CR 5)#
AC/DC 12 | HP 58 (44-72) | Atk/Prof +6 | DPR 29 | # Atks 2 | Dmg 14 (4d6)
- Agonizing Phasing: Can move through creatures/objects as difficult terrain. Deals 5 (1d10) necrotic damage to creatures it passes through.
- Agonizing Touch: Target must make DC 14 Wis save or be dazed (save ends). Each failed save to end dazed condition halves hit point max (restored on rest). Humanoids killed within 1 minute rise as specters.
- Psychic Enervation: Target must make a DC 14 Wis save or fall prone & frightened of Wraith for 1 minute (can’t stand; save ends).
- Denied Vitality (Reaction): When creature within 30 feet regains HP, target makes DC 14 Con save or only regains half the HP.
- đź’€ Throes of Oblivion: When wraith dies, creatures within 20 feet make DC 14 Con save or take 18 (4d8) necrotic damage (half on success).
Shadow x3 (CR 1/2)#
AC/DC 12 | HP 13 (10-16) | Atk/Prof +4 | DPR 6 | # Atks 1 | Dmg 6 (1d8+2)
- Chilling Grasp: Attack reduces target’s Dexterity by 2. Target dies if Dex reaches 0, otherwise reduction lasts until short/long rest.
- Chilling Phasing: Can move through creatures/objects as difficult terrain. Deals 1 cold damage to creatures it passes through.
- Freezing Dark (1/Day): 15-foot cone of magical darkness that even darkvision can’t penetrate. Creatures in area make DC 12 Con save or take 7 (2d6) cold damage. Darkness lasts 1 minute.
- Shadow Bind (Bonus Action): Target in bright/dim light within 15 feet makes DC 12 Str save or be grappled by their own shadow (escape DC 12).
đź’° Treasure#
- 3700 GP, including 7 x 50 GP gemstones
- Oil of Etherealness => Etherealness spell , Potion of Healing (Superior)
- Figurine of caged bird that casts Private Sanctum once (4th level, DC 15, +7 Spell Attack)
Chained Library Access#
The Ashen Shrine#
“There are sanctioned gates. Places written in the margins of the world. The Ashen Shrine is one such place—a whisper of a path left open for those who do not wear the chains but have earned the Library’s regard. You would not have found it unless you were already being watched.” - Vael, Fifth Binder and Chainbearer of the Silent Vault
- Atop a moss-laced clearing at the base of Mount Vesithar, surrounded by scorched trees that have since regrown with silver-veined bark. Faint leyline currents hum in the air.
- Half-buried in volcanic stone and time, the shrine is circular, with four broken plinths in a compass-like pattern—one for each season.
- Vines and ash cover its etched walls, which depict ancient Elven rites that predate the Courts themselves.
- In the center lies a flat, star-shaped platform with an indentation shaped like a sword’s blade—not a full socket, but more of a ceremonial resting groove.
- When the reforged Summer’s Edge is laid in the groove, the shrine awakens—but not with magic alone.
- A pulse of radiant warmth ripples outward, and the sword begins to hum with an ancient chord of sunlight. The ash lifts into the air like it’s remembering the heat of the forge. Faint whispers in Elvish echo between the plinths, saying: “He returns. The Blade of Light. The Guardian’s Promise. We remember. We recognize. We release.”
- The plinths, responding to Summer’s Edge, glow faintly with their respective seasonal hues—even if the party hasn’t gathered all tokens. The sword’s presence alone serves as proof of purpose.
- Then, with a deep grinding of earth and an exhale of long-trapped air, the star-shaped dais begins to descend—slowly, reverently—on a platform of interlocking roots, obsidian, and starlight.
The Hollow Veins#
- A vast underground chamber where magma once flowed but now pulses with planar magic and leyline energy.
- A soulwrought bridge (a bridge formed by sacrifice or memory) must be constructed to reach the sealed library doors.
- Echoes of failed seekers (spirits or memories) whisper warnings here.
Final Seal: The Library’s Chains#
- A massive adamantine seal etched with runes and chains of radiant and shadow magic.
- Cannot be opened by force or conventional magic.
- Vael offers the key—a phrase, ritual, or relic known only to the Chained Library’s agents.
- The seal unbinds in reversed time, as if the chains were never placed—revealing a spiral stair descending into black mist.
📝 Session Notes#
- Previous session: long rest @ tree bordering the spring territory after closing the hollow threshold. Slumpet attunes the leyline gate ring.
- Finish journey to the Spring Court, asking Vael about the court on the way. He suggests visiting the Moonlit Hearth tavern and enjoying the tea. Vael tells them the spring court is all about renewal, new beginnings, and acceptance. He also tells them the leader of the court is the high druid, Faela Mossheart.
- The party visits the Moonlit Hearth and Seraphina Moonglow. Shad’s allergies start acting up and Seraphina gives him a cup of tea to cleanse him, curing his allergies.
- Toby offers one of her moonstones as barter for a round of drinks. Seraphina is impressed and pours fruit wine and tea for the group. Skreek takes up Seraphina on her offer to use her augury to answer a question: “will I find the royal artifact that was stolen from my people?”. She answers that this he will have that chance soon.
- The party asks a guard where the standing stone for the court is and he points them to the royal garden behind the Head Druid’s residence. Slumpet climbs the stone and attunes the leyline gate ring.
- The same guard escorts them in to see the high druid. Faela tells the party she hasn’t checked in on the temple in some time, but has noticed some odd activity in the forest of late. She offers to escort them to the temple in the morning. Vael says he will investigate the forest near the court while the party visits the leyline temple.
- The party does a little shopping, including Skreek buying a cloak of billowing. They then rest at the Moonlit Hearth for the night.
- Skreek summons a warhorse as his steed instead of a camel in the morning. The party meets Faela in the garden and travel to the temple. The journey is easy as the forest seems to open a path wherever Faela walks and wildflowers bloom in her footsteps. Along the way, when the party insinuates she needs protection because of her age, she uses her wildshape ability to become a saber tooth tiger and continues through the forest.
- The party arrives at the temple, finding the forest withering around the temple. Faela asks the party to plant magic seeds outside the temple as a promise each of them will make with themselves:
- Shad - make the world better through music
- Skreek - restore order by retrieving the stole artifact of his people.
- Toby - “With this seed I do plant, may my bitterness wane. In the future, it shall grant, my companions and I less pain.”
- Slumpet - vows the the dwarves will get what’s coming to them
- The seeds quickly sprout into beautiful flowers. Only the flowers planted here seem to be growing normally.
- The temple itself is a massive willow tree that has grown around the temple’s entrance. In the center of winding passages inside the tree, the party finds a staircase leading down. The subsequent tunnel leads them to the leyline crystal chamber. The party investigates while Faela inspects the area outside to see if she can find the source of the corruption.
- As soon as they enter the chamber, everyone takes necrotic damage from an unknown source and they all back up. Slumpet goes as gets Faela, telling her about what they found. As Skreek enters the chamber again, he peers around and sees a creepy hooded figure, taking more necrotic damage when he locks eyes with it.