đź—ş Scenes Overview#

🔑 Secrets & Clues#

  • Vidrir is secretly Odin in disguise
  • Skreek’s squires are resting and training in Vidrir’s Grove
    • Vidrir’s ravens found and escorted them to the grove while Skreek was away

đź—ˇ Monster Stat Blocks#

Stone Golem (CR 10)#

AC/DC 18 | HP 220 (115-325) | Atk/Prof +10/+4 | DPR 48 | # Atks 2 | Dmg 24 (2d8+6 bludgeoning + 2d8 force)

  • Slow (Recharge 5-6, Bonus Action): Casts Slow spell (DC 17 Con save) without components, targeting up to 6 creatures within 120 feet.
  • Force Bolt: Ranged option instead of Slam. Ranged Attack Roll: +9, range 120 ft., 22 (4d10) force damage.
  • Magic Resistance: Advantage on saves against spells and magical effects.
  • Immutable Form: Cannot be shape-shifted or polymorphed.
  • Damage Immunities: Poison, psychic
  • Condition Immunities: Charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Clay Golem (CR 9)#

AC/DC 14 | HP 123 (65-182) | Atk/Prof +9/+4 | DPR 32 | # Atks 2 (3 with Hasten) | Dmg 16 (1d10+5 bludgeoning + 1d12 acid)

  • HP Maximum Reduction: Acid damage from Slam attacks reduces the target’s HP maximum by the same amount (restoration magic or long rest required).
  • Hasten (Recharge 5-6, Bonus Action): Takes Dash and Disengage actions. Multiattack grants 3 Slam attacks this turn instead of 2.
  • Acid Absorption: Heals HP equal to any acid damage taken instead of taking damage.
  • Magic Resistance, Immutable Form
  • Damage Immunities: Acid, poison, psychic
  • Condition Immunities: Charmed, exhaustion, frightened, paralyzed, petrified, poisoned

đź’° Treasure#

  • Axiom Shard (Wondrous item, uncommon, requires attunement)
    • A perfectly geometric crystal shard embedded in the golem’s chest, still warm with residual planar energy.
    • Ordered Mind: You have advantage on saving throws against being charmed or frightened.
    • Predictive Analysis (1/long rest): As a bonus action, you can predict one creature’s next action. Until the end of your next turn, you have advantage on attack rolls against that creature and it has disadvantage on attack rolls against you.
  • Clockwork Amulet (Wondrous item, common)
    • A brass amulet with tiny rotating gears visible through a crystal face.
    • Once per day, when you make an attack roll, ability check, or saving throw, you can replace the d20 roll with a 10. You must decide before rolling.
  • Potion of Supreme Healing, Scroll of Glyph of Warding, 800 GP

Vidrir - The Glamour Fades#

As Vidrir takes the reforged blade in his hands, the glade quiets. Light blooms from the blade. It reaches out with gentle insistence, like morning sun breaking mist.

Slowly, the air around Vidrir shimmers. His beard lengthens. His frame grows leaner and older, not frail—but timeless. His robes take on an archaic but elegant style. A single eye glimmers with ancient wisdom; the other is gone, covered by a simple eye patch.

Vidrir exhales, steady. “I suppose it’s time,” he says with quiet reverence. “Falsehood, even without malice, cannot stand in the light of Summer’s Edge”. The old sage smiles warmly as he gentle runs his finger along the back of the blade. Still smiling but shaking his head, “No, there’s nothing to forgive, bright one. I know it’s just your nature. It does me well see you again. …and in these chaotic times, we could use your strength and unwavering virtue.”

Vidrir turned back to the party and reverently handed the radiant blade back to Skreek. “Thank you for this opportunity to see my dear friend once more. I’m sure you have questions”. He spread his hands and waited, as patient and calm as a mountain.

📝 Session Notes#