Tempus Session 46
đź—ş Scenes Overview#
- Regroup in the Spring Court
- Golem encounter near Order of Seasons Tomb
- Visit Vidrir
🔑 Secrets & Clues#
- Vidrir is secretly Odin in disguise
- Skreek’s squires are resting and training in Vidrir’s Grove
đź—ˇ Monster Stat Blocks#
Stone Golem (CR 10)#
AC/DC 18 | HP 220 (115-325) | Atk/Prof +10/+4 | DPR 48 | # Atks 2 | Dmg 24 (2d8+6 bludgeoning + 2d8 force)
- Slow (Recharge 5-6, Bonus Action): Casts Slow spell (DC 17 Con save) without components, targeting up to 6 creatures within 120 feet.
- Force Bolt: Ranged option instead of Slam. Ranged Attack Roll: +9, range 120 ft., 22 (4d10) force damage.
- Magic Resistance: Advantage on saves against spells and magical effects.
- Immutable Form: Cannot be shape-shifted or polymorphed.
- Damage Immunities: Poison, psychic
- Condition Immunities: Charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Clay Golem (CR 9)#
AC/DC 14 | HP 123 (65-182) | Atk/Prof +9/+4 | DPR 32 | # Atks 2 (3 with Hasten) | Dmg 16 (1d10+5 bludgeoning + 1d12 acid)
- HP Maximum Reduction: Acid damage from Slam attacks reduces the target’s HP maximum by the same amount (restoration magic or long rest required).
- Hasten (Recharge 5-6, Bonus Action): Takes Dash and Disengage actions. Multiattack grants 3 Slam attacks this turn instead of 2.
- Acid Absorption: Heals HP equal to any acid damage taken instead of taking damage.
- Magic Resistance, Immutable Form
- Damage Immunities: Acid, poison, psychic
- Condition Immunities: Charmed, exhaustion, frightened, paralyzed, petrified, poisoned
đź’° Treasure#
- Axiom Shard (Wondrous item, uncommon, requires attunement)
- A perfectly geometric crystal shard embedded in the golem’s chest, still warm with residual planar energy.
- Ordered Mind: You have advantage on saving throws against being charmed or frightened.
- Predictive Analysis (1/long rest): As a bonus action, you can predict one creature’s next action. Until the end of your next turn, you have advantage on attack rolls against that creature and it has disadvantage on attack rolls against you.
- Clockwork Amulet (Wondrous item, common)
- A brass amulet with tiny rotating gears visible through a crystal face.
- Once per day, when you make an attack roll, ability check, or saving throw, you can replace the d20 roll with a 10. You must decide before rolling.
- Potion of Supreme Healing, Scroll of Glyph of Warding, 800 GP
Vidrir - The Glamour Fades#
As Vidrir takes the reforged blade in his hands, the glade quiets. Light blooms from the blade. It reaches out with gentle insistence, like morning sun breaking mist.
Slowly, the air around Vidrir shimmers. His beard lengthens. His frame grows leaner and older, not frail—but timeless. His robes take on an archaic but elegant style. A single eye glimmers with ancient wisdom; the other is gone, covered by a simple eye patch.
Vidrir exhales, steady. “I suppose it’s time,” he says with quiet reverence. “Falsehood, even without malice, cannot stand in the light of Summer’s Edge”. The old sage smiles warmly as he gentle runs his finger along the back of the blade. Still smiling but shaking his head, “No, there’s nothing to forgive, bright one. I know it’s just your nature. It does me well see you again. …and in these chaotic times, we could use your strength and unwavering virtue.”
Vidrir turned back to the party and reverently handed the radiant blade back to Skreek. “Thank you for this opportunity to see my dear friend once more. I’m sure you have questions”. He spread his hands and waited, as patient and calm as a mountain.
📝 Session Notes#
NOTE: skipped golem encounter for pacing purposes
- Enjoyed breakfast at the Moonlit Hearth. They bought gifts for Vidrir from Seraphina before leaving: loose leaf tea and a bottle of mead.
- Used Leyline Gate Network to travel from Spring Court to the Order of Seasons Tomb
- this is technically a mistake since the party never went back to the Tomb to attune their leyline gate ring after getting the ring from Alora. They would have needed to travel to one of the Autumn Court standing stones and progress from there.
- Traveled by river from the Tomb to Vidrir’s grove using Shad’s folding boat. It was an easy journey down river. Spotted a unique raven along the way. Skreek read its thoughts, which the raven allowed without resistance, learning that it was Vidrir’s familiar. The raven told Skreek he would inform his master of their approach.
- Vidrir appreciate the gifts and the chance to see Summer’s Edge once again.
- “Vidrir - The Glamour Fades” scene played out as planned.
- Vidrir revealed the name of his familiar that the party met is Huginn.
- Vidrir used his connection to Summer’s Edge to fully awaken it, giving it additional abilities, including bestowing limited truesight.
- Party traveled upriver to Tannis, using Skreek’s warhorse to pull the boat upstream.
- Visited Sig and Winry. Sig gave Toby the wrist blade he crafted for her. Because he had extra time, he used a gem from the Arbiter to give the blade the ability to inflict radiant damage. The extra time gave him the opportunity to practice his filigree work. He thusly referred to the blade as a “Dagger of Brightness”