[!tip] One Line Stat Block AC/DC 17 | HP 155 (116-194) | Atk/Prof +9 | DPR 65 | # Atks 4 | Dmg 16 (3d8 + 3)

Stats#

  • Saves: Dex +9, Wis +5, Cha +8
  • Skills: Acrobatics +9, Performance +8, Insight +5
  • Damage Resistances: Fire, Cold, Radiant, Psychic
  • Condition Immunities: Charmed, Frightened

Features#

  • Legendary Duelist (1/turn).
    • When a creature misses Manus with a melee attack, he can make a melee attack in return.
  • Flickering Step.
    • As a bonus action, teleport up to 30 ft. to an unoccupied space he can see.
  • Blurred Form (Recharge 5–6).
    • Creates 2 illusory duplicates. Each has a 1-in-3 chance to be hit instead of Manus.

Actions#

  • Multiattack.
    • Manus makes 2 melee attacks or 1 ranged + 1 melee attack.
  • Flame/Frost Blade (Fire Melee Weapon Attack).
    • +9 to hit, 5 ft. reach, one target.
    • Hit: 8 (1d8 + 4) slashing + 7 (2d6) fire/ice damage.
  • Arcflare Bow (Ranged Weapon Attack).
    • +8 to hit, range 60/150 ft., one target.
    • Hit: 9 (1d10 + 4) piercing + 4 (1d8) elemental damage (fire or cold, Manus’ choice).
    • Ignores half and three-quarters cover.
  • Taunting Feint (Recharge 4–6).
    • DC 16 Wis save or be taunted (disadv. on attacks vs others, duration 1 minute, save ends each turn).

Legendary Actions (2/round)#

  • Shadow Dash.
    • Teleport through a creature’s space; DC 15 Dex save or 6 (1d12) psychic damage and knocked prone.
  • Golden Parry.
    • Gain +5 AC against a triggering attack.
  • Flare of Light (Costs 2).
    • Burst of radiant light in 10 ft. radius; DC 16 Con save or blinded (1 turn). Manus is immune.