Slumpet Zoommimist#

  • AC: 14 Max HP: 59
  • Hit: +7 DPR: 6.5→24 (1d6+3 {+5d6 sneak attack})
  • Proficient Saving Throws: Dex +6, Int +5
  • Proficient Skills: Deception*, Investigation*, Perception*, Sleight of Hand, Stealth
  • Passive Perception: 20 Passive Insight: 12

Skreek#

  • AC: 18 Max HP: 72
  • Hit: +10 DPR: 37 2x(1d8 + 1d6 radiant + 1d8 fire +6)
  • Proficient Saving Throws: Wis +2, Cha +7
  • Proficient Skills: History, Medicine, Persuasion, Religion
  • Passive Perception: 9 Passive Insight: 9

Shadicar#

  • AC: 15 Max HP: 56
  • Hit: +7
  • DPR: 0→65 (controlling → animate objects max)
  • Proficient Saving Throws: Dex +6, Cha +7 (advantage against being charmed)
  • Proficient Skills: Deception*, Insight, Perception, Persuasion*, Sleight of Hand, +Jack of All Trades
  • Passive Perception: 15 Passive Insight: 15

October “Toby” Daye#

  • AC: 16 Max HP: 76
  • Hit: +9 DPR: 31 2x(d8+4 + 1d6 rite + 1d6 hex)
  • Proficient Saving Throws: Dex +6, Int +5 (advantage against being charmed)
  • Proficient Skills: Athletics, Investigation, Nature, Perception, Sleight of Hand, Stealth, Survival
  • Passive Perception: 16 Passive Insight: 12

Francis, the Flameskull#

AC/DC 13 | HP 40 (25–65) | Atk/Prof +5/+2 | DPR 26 | # Atks 2 | Dmg 13 (3d6 + 3)

  • Fire Ray Barrage: Two Fire Ray attacks per turn; strong ranged pressure for its CR.
  • Fire Ray: Melee or ranged (60 ft.); fire damage.
  • Spellcasting (Limited): 2/day Magic Missile (2nd), 1/day Fireball (burst spike).
  • Magic Resistance: Advantage on saves vs spells and magical effects.
  • Damage Immunities: Fire, necrotic, poison
  • Condition Immunities: Charmed, exhaustion, frightened, paralyzed, poisoned, prone
  • Mobile Artillery: Fly 40 ft. (hover)