Main Party Quick Reference
Slumpet Zoommimist#
- AC: 14 Max HP: 59
- Hit: +7 DPR: 6.5→24 (1d6+3 {+5d6 sneak attack})
- Proficient Saving Throws: Dex +6, Int +5
- Proficient Skills: Deception*, Investigation*, Perception*, Sleight of Hand, Stealth
- Passive Perception: 20 Passive Insight: 12
Skreek#
- AC: 18 Max HP: 72
- Hit: +10 DPR: 37 2x(1d8 + 1d6 radiant + 1d8 fire +6)
- Proficient Saving Throws: Wis +2, Cha +7
- Proficient Skills: History, Medicine, Persuasion, Religion
- Passive Perception: 9 Passive Insight: 9
Shadicar#
- AC: 15 Max HP: 56
- Hit: +7
- DPR: 0→65 (controlling → animate objects max)
- Proficient Saving Throws: Dex +6, Cha +7 (advantage against being charmed)
- Proficient Skills: Deception*, Insight, Perception, Persuasion*, Sleight of Hand, +Jack of All Trades
- Passive Perception: 15 Passive Insight: 15
October “Toby” Daye#
- AC: 16 Max HP: 76
- Hit: +9 DPR: 31 2x(d8+4 + 1d6 rite + 1d6 hex)
- Proficient Saving Throws: Dex +6, Int +5 (advantage against being charmed)
- Proficient Skills: Athletics, Investigation, Nature, Perception, Sleight of Hand, Stealth, Survival
- Passive Perception: 16 Passive Insight: 12
Francis, the Flameskull#
AC/DC 13 | HP 40 (25–65) | Atk/Prof +5/+2 | DPR 26 | # Atks 2 | Dmg 13 (3d6 + 3)
- Fire Ray Barrage: Two Fire Ray attacks per turn; strong ranged pressure for its CR.
- Fire Ray: Melee or ranged (60 ft.); fire damage.
- Spellcasting (Limited): 2/day Magic Missile (2nd), 1/day Fireball (burst spike).
- Magic Resistance: Advantage on saves vs spells and magical effects.
- Damage Immunities: Fire, necrotic, poison
- Condition Immunities: Charmed, exhaustion, frightened, paralyzed, poisoned, prone
- Mobile Artillery: Fly 40 ft. (hover)