Medium Fey, Typically Chaotic Neutral


  • Armor Class 15 (studded leather armor)
  • Hit Points 27 (5d8 + 5)
  • Speed 30 ft.

STRDEXCONINTWISCHA
13 (+1)17 (+3)12 (+1)10 (+0)14 (+2)13 (+1)

  • Skills Acrobatics +5, Deception +3, Perception +6, Stealth +7
  • Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
  • Languages Elvish, Sylvan
  • Challenge 2 (450 XP)

Death Burn. When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a DC 11 Constitution saving throw. On a failed save, the creature takes 7 (2d6) radiant damage and is blinded until the end of its next turn. On a successful save, the creature takes half as much damage and isn’t blinded.

Actions#

Multiattack. The darkling elder makes two Scimitar attacks.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) necrotic damage.
Darkness (Recharges after a Short or Long Rest). The darkling elder casts darkness, requiring no spell components and using Wisdom as the spellcasting ability.