Shade (CR1 Minion)
Medium Undead (Incorporeal), Typically Chaotic Evil
Armor Class: 11
Hit Points: 8
Speed: 0 ft., fly 50 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
-5 | +1 | +0 | +0 | +0 | +2 |
Damage Immunities: necrotic, poison
Condition Immunities: charmed, dazed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses: darkvision 60 ft., passive Perception 10
Languages: the languages they knew in life
Proficiency Bonus: +2
Incorporeal Movement. The shade can move through other creatures and objects as if they were difficult terrain. The shade is destroyed if they end their turn inside an object.
Minion. If the shade takes damage from an attack or as the result of a failed saving throw, their hit points are reduced to 0. If the shade takes damage from another effect, they die if the damage equals or exceeds their hit point maximum; otherwise, they take no damage.
Terrifying. If an enemy starts their turn within 5 feet of three or more shades, the enemy must succeed on a Wisdom saving throw or be frightened of the shades until the start of their next turn. The DC for this saving throw equals 10 plus the number of shades within 5 feet of the enemy. On a successful save, the enemy is immune to the Terrifying trait of all shades for the next 24 hours.
ACTIONS
Life Drain (Group Attack). Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 necrotic damage.