The Blade of Dawning Light
Weapon (longsword), rare (requires attunement by a good-aligned creature)

[!tip] Legends Speak… “As long as Summer’s Edge shines, the night shall never truly fall.”
— Inscription on the sword’s original scabbard

Forged in ages past by the smiths of the Summer Court, Summer’s Edge was once the blade of Sir Eirik, Champion of the Summer Court and Captain of the Order of Seasons. It gleamed with the light of the midday sun and cut down countless horrors in the battle against the undead. Though broken during the final stand at the Gates of Season’s End, the blade has been reforged—and its light is rising once again.

summers-edge-final.png


Passive: You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.

Radiant Edge#

  • Passive: The blade radiates a warm, golden energy.
    • Each strike deals an additional 1d6 radiant damage, or 2d6 against undead and fiends.

Light of Dawn#

  • Passive: Summer’s Edge sheds bright light in a 20-foot radius and dim light for another 20 feet.
    • Undead and fiends suffer disadvantage on attacks made within this light.
    • The wielder may brighten or dim this light as a bonus action.

Whispers of Memory#

  • Passive: The sword is not silent. In moments of stillness—or great need—it may share glimpses of its past, warning of threats or revealing fragments of forgotten truth.

[!tip] Dormant Potential
Though reforged and blazing with radiant power, Summer’s Edge feels incomplete. Its light warms your hand, but in its silent depths lies something waiting—something that feels like a sunrise just below the horizon, promising more when the time is right.

Awakened State#

Upon facing a great darkness, the sword responded. The sun within stirred.

Passive: You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.

Sunfire Blade#

  • Bonus Action: As a bonus action, the wielder may ignite the blade in radiant flame for 1 minute. While burning, it deals an additional 1d8 fire damage on each strike and glows with intensified light.
  • Uses: Once per short or long rest.

See Invisibility#

  • Action: The wielder may cast See Invisibility, without expending a spell slot.
  • Uses: Once per long rest.

[!tip] Legends Speak… “The sword may grow stronger still. When justice is threatened… when shadow creeps too close… the sun shall rise again.”

Exalted State#

Passive: You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.

Sunburst Strike#

  • Action: Strike the ground to create a burst of radiant energy in a 30 ft radius.
    • Targets of your choice in the area make a DC 17 Constitution saving throw or take 6d10 radiant damage and are blinded for 1 minute.
    • On a success, they take half damage and are not blinded.
    • Undead and fiends have disadvantage on this save.
  • Uses: Once per long rest.

Radiant Shield#

  • Reaction: When hit by an attack, summon a shield of radiant light.
    • Gain +5 AC until the start of your next turn.
  • Uses: Once per short or long rest.

Light of Truth (1 per long rest)#

[!info] The See Invisibility ability evolves into Light of Truth

  • Action: The wielder gains True Sight (60 ft) for 1 minute
  • Uses: Once per long rest.

[!tip] Legends Speak… “When the final seal of Summer’s Edge awakens, its light burns away all shadows – not even lies can hide from its gaze. As your vision floods with golden light, illusions burn away, shadows retreat, and the true form of all things is revealed before you.”