Planning

Long-term campaign planning, encounter design, quest arcs, and behind-the-scenes GM documents.

Behind-the-scenes GM planning documents for larger campaign arcs, encounter design, and ideas that didn’t fit neatly into individual session notes. This includes the original campaign pitch doc, quest outlines, the Hollow Threshold encounters, Chained Library planning, the campaign’s final battle design and epilogue, player feedback surveys, and notes on how AI tools were used during prep.