Tempus Campaign Check-In: Survey Summary#

Thanks to everyone who completed the survey! Here’s what I’m hearing from the group:

What’s Working Well#

  • We love the world of Tempus - Everyone wants to keep exploring it
  • Combat and tactical encounters remain engaging for most players
  • The current storyline has momentum - everyone wants to see how this arc ends
  • Group chemistry is strong, with interest in collaborative storytelling

Areas for Change#

  • Pacing: There’s appetite to move through story beats more quickly, potentially using time skips
  • Setting variety: Strong interest in exploring different parts of Tempus (desert, cities, ocean, other planes)
  • Character evolution: Mixed feelings - some ready for dramatic character endings, others want to continue current characters
  • System exploration: Most are open to trying different RPG systems (Shadowdark, Blades in the Dark, narrative systems)

What You Want More Of#

  • Puzzle-solving and social challenges (convincing guards, sneaking out of prison without combat)
  • Character-driven roleplay scenes
  • Exploration and discovery
  • Big climactic moments

Moving Forward: My Proposal#

Based on your feedback, here’s what I’m thinking:

  1. Accelerate current arc - Let’s push toward resolution of the Weaver/Summer’s Edge storyline
  2. Plan character transitions - For those ready, we’ll craft meaningful endings; others can continue
  3. Explore new settings - After this arc, venture into unexplored parts of Tempus
  4. System experiments - Try some one-shots with different systems to see what clicks
  5. GM rotation - Explore having others run sessions or short arcs