Check-In Summary
Tempus Campaign Check-In: Survey Summary#
Thanks to everyone who completed the survey! Here’s what I’m hearing from the group:
What’s Working Well#
- We love the world of Tempus - Everyone wants to keep exploring it
- Combat and tactical encounters remain engaging for most players
- The current storyline has momentum - everyone wants to see how this arc ends
- Group chemistry is strong, with interest in collaborative storytelling
Areas for Change#
- Pacing: There’s appetite to move through story beats more quickly, potentially using time skips
- Setting variety: Strong interest in exploring different parts of Tempus (desert, cities, ocean, other planes)
- Character evolution: Mixed feelings - some ready for dramatic character endings, others want to continue current characters
- System exploration: Most are open to trying different RPG systems (Shadowdark, Blades in the Dark, narrative systems)
What You Want More Of#
- Puzzle-solving and social challenges (convincing guards, sneaking out of prison without combat)
- Character-driven roleplay scenes
- Exploration and discovery
- Big climactic moments
Moving Forward: My Proposal#
Based on your feedback, here’s what I’m thinking:
- Accelerate current arc - Let’s push toward resolution of the Weaver/Summer’s Edge storyline
- Plan character transitions - For those ready, we’ll craft meaningful endings; others can continue
- Explore new settings - After this arc, venture into unexplored parts of Tempus
- System experiments - Try some one-shots with different systems to see what clicks
- GM rotation - Explore having others run sessions or short arcs