Weaver - Stat Block
The Weaver’s Final Ritual - Encounter Design#
Encounter Overview#
Location: The Ancient Sealing Grounds (where Nidhogg was originally imprisoned)
Party Level: 13
Encounter Difficulty: Deadly (Multi-phase boss encounter)
Duration: 6-8 rounds expected
The Battlefield#
Key Features (Reference Map)#
- Central Ritual Circle: Ancient arcane markings where the original sealing took place
- Elevated Platforms: Stone ruins providing tactical high ground
- Water Features: Dark pools that reflect the growing Shadowfell influence
- Broken Structures: Provide cover but may be damaged by the ritual’s energy
- Multiple Entry Points: Party can approach from various directions
Environmental Conditions#
- Dim Light: Shadowy energy from the weakening barrier
- Unstable Ground: Some areas may crack or shift as reality warps
- Planar Bleed: Shadowfell energy seeps through as ritual progresses
Ritual Phases#
Phase 1: The Ritual Begins (Rounds 1-2)#
Portal Status: Flickering void appears above ritual circle
Weaver: Begins incantation, uses defensive spells and illusions
Manus: Engages party with restraint, testing their abilities
Environmental Effects:
- Shadows lengthen and move unnaturally
- Temperature drops noticeably
- 1d4 Shadow Spawns emerge each round
Lair Actions:
- Shadow Web: One creature within 60ft makes DC 16 Dex save or restrained by shadows (1 turn)
- Disorienting Echoes: All creatures hear whispers; DC 15 Wis save or disadvantage on next attack
- Unstable Ground: 20ft radius area becomes difficult terrain
Phase 2: The Veil Weakens (Rounds 3-4)#
Portal Status: Stable tear 10ft wide, growing
Trigger: Start of Round 3, or if Weaver drops to 75% HP
Weaver: More aggressive spells, begins using ritual-specific abilities
Manus: Creates shadow copies, becomes more serious
Environmental Effects:
- All light sources dimmed by one category
- Shadowfell creatures can see perfectly, others have disadvantage on Perception
- 2d4 Shadow Spawns emerge each round
- Fear aura: DC 14 Wis save at start of turn or frightened (1 turn)
Lair Actions:
- Shadow Grasp: Portal attempts to pull one creature; DC 17 Str save or pulled 15ft toward portal
- Reality Fracture: 30ft cone of confusion energy; DC 16 Int save or stunned (1 turn)
- Nidhogg’s Whispers: All creatures hear the dragon; DC 15 Cha save or charmed by Weaver (1 turn)
Phase 3: Nidhogg Stirs (Rounds 5-6)#
Portal Status: 20ft wide, dragon’s presence felt
Trigger: Start of Round 5, or if Weaver drops to 50% HP
Weaver: Desperate, may sacrifice HP for powerful effects
Manus: If still alive, fights with full intensity
Environmental Effects:
- Overwhelming dread: DC 16 Wis save at start of turn or frightened and cannot approach portal
- Shadow creatures have advantage on all rolls
- Difficult terrain in 30ft radius of portal from writhing shadows
- 3d4 Shadow Spawns emerge each round
Lair Actions:
- Dragon’s Roar: Thunderous roar from portal; all creatures make DC 18 Con save or deafened and 2d8 thunder damage
- Shadow Flood: 60ft radius of portal becomes heavily obscured by shadow for 1 round
- Planar Rift: Random magic surge effects as reality becomes unstable
Phase 4: Desperate Gambit (Round 7+)#
Portal Status: 30ft+ wide, dragon’s shadow visible
Trigger: Start of Round 7, or if Weaver drops to 25% HP
Weaver: All-or-nothing, may attempt to complete ritual even if it kills him
Environmental Effects:
- If ritual seems to be failing, Nidhogg attempts to pull ALL creatures into Shadowfell
- All creatures within 60ft of portal: DC 19 Strength save or pulled 20ft toward portal
- Entering portal = transported to Shadowfell (potential campaign consequence)
- Reality warping: teleportation and dimensional magic unreliable
Victory Conditions#
- Primary: Defeat or incapacitate the Weaver for 2+ consecutive rounds
- Secondary: Destroy ritual components (very difficult, requires specific actions/spells)
- Failure: Nidhogg escapes in weakened form, barrier significantly damaged
Encounter Scaling#
- If party is struggling: Manus might switch sides if the ritual threatens reality itself
- If encounter is too easy: Additional shadow creatures, environmental hazards activate faster
- Emergency escape: Weaver might attempt planar escape if ritual fails completely
Key Tactical Elements#
- Positioning matters: Portal effects are range-based
- Target priority: Stop Weaver vs. deal with Manus
- Environmental awareness: Use terrain, avoid portal pulls
- Resource management: Long encounter, need to pace spell slots/abilities
- Moral choices: Save civilians/allies who might be pulled toward portal