HOLLOW THRESHOLD 1: THE TEMPEST GATE#

Plane Connection: Material Plane ↔ Elemental Plane of Air

ARENA LAYOUT#

A 50-foot diameter circular platform of black stone floats in howling winds. Lightning crackles between three towering storm-spires (20ft tall, 5ft wide) arranged in a triangle around the center. The Tempest Egg hovers 10 feet above the platform’s center, wreathed in electrical energy. A shimmering portal to the Material Plane sits at the platform’s edge (south), while violent winds from the Air Plane tear through an unstable rift (north).

Elevation: Platform (ground level), Storm-spires (20ft), Tempest Egg (10ft above center)

ENVIRONMENTAL EFFECTS (Roll d6 each round)#

  1. Lightning Surge: All creatures within 10ft of storm-spires make DC 15 Dex save or take 2d6 lightning damage
  2. Gale Force: Strong winds push all flying creatures 15ft toward Air Plane portal (DC 15 Str save negates)
  3. Thunder Crack: All creatures make DC 15 Con save or be stunned until end of next turn
  4. Electrical Overload: Metal weapons/armor spark - wielders take 1d4 lightning damage, attacks have advantage
  5. Updraft: All creatures can fly 30ft this round (hover speed)
  6. Calm Eye: No environmental effects this round

SKREEK’S ARTIFACT: THE TEMPEST EGG#

Wondrous item, requires attunement

  • Storm’s Fury: As a bonus action, create a 20-foot radius storm centered on you. Creatures of your choice within the area have their movement speed halved and disadvantage on ranged attacks. Lasts 1 minute. (1/long rest)
  • Windwright’s Grace: You gain a permanent fly speed of 30 feet and immunity to fall damage.

ENCOUNTER#

Primary Enemies (In Arena):

  • 2x Air Elementals

    • CR 5 | AC/DC 15 | HP 95 (71-119) | Atk/Prof +7 | DPR 35 | # Atks 3 | Dmg 12 (3d6 + 2)
    • Whirlwind (Recharge 4-6): 10ft radius, 30ft tall cylinder. Creatures inside: DC 15 Dex save or 3d6 bludgeoning + restrained. Whirlwind moves 30ft each turn.
  • 1x Storm Herald (Modified Djinni)

    • CR 11 | AC/DC 17 | HP 165 (132-198) | Atk/Prof +9 | DPR 44 | # Atks 3 | Dmg 15 (2d8 + 6)
    • Lightning Bolt (3/day): 100ft line, DC 17 Dex save, 8d6 lightning damage. Tempest Aura: Creatures within 10ft take 1d6 lightning damage at start of their turn.

Reinforcements (1/6 chance after round 3):

  • 1d4 Lightning Mephits
    • CR 1/4 | AC/DC 12 | HP 21 (17-25) | Atk/Prof +4 | DPR 7 | # Atks 2 | Dmg 4 (1d4 + 2)
    • Death Burst: When killed, explodes for 2d6 lightning damage in 10ft radius (DC 12 Dex save for half).

COLLAPSE MECHANICS#

Round 1: Portal destabilizes. Lightning strikes random locations (2d6 damage, DC 15 Dex save for half). All creatures pulled 10ft toward Air Plane portal.

Round 2: Platform cracks and tilts. DC 15 Dex save or fall prone. All creatures pulled 20ft toward Air Plane portal. Those who fail save by 5+ are pulled through and lost to the Air Plane.