Bodak
Medium Undead, Typically chaotic evil
- Armor Class 15 (natural armor)
- Hit Points 58 (9d8 + 18)
- Speed 30 ft.
- Initiative +3 (13)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 15 (+2) | 7 (-2) | 12 (+1) | 12 (+1) |
- Skills Perception +4, Stealth +6
- Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
- Damage Immunities necrotic, poison
- Condition Immunities charmed, frightened, poisoned
- Senses Darkvision 120 ft., passive Perception 14
- Languages Abyssal, the languages it knew in life
- Challenge 6 (XP 2,300; PB +3)
- Proficiency Bonus +3
Death Gaze. When a creature that can see the bodak’s eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a DC 13 Constitution saving throw if the bodak isn’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points unless it is immune to the frightened condition. Otherwise, a creature takes 16 (3d10) psychic damage on a failed save.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the bodak until the start of its next turn. If the creature looks at the bodak in the meantime, that creature must immediately make the saving throw.