Battlefield & Lair Effects - The Final Ritual
Initiative Count 20 - Lair Actions
Roll 1d3 to determine which effect occurs, or choose based on tactical needs
Phase 1-2 Effects
Shifting Shadows - All shadows in the area move 15 feet in a direction of your choice. Any creature ending its turn in a shadow takes 1d6 necrotic damage.
Disorienting Echoes - Ghostly whispers fill the air. All creatures must make a DC 15 Wisdom save or have disadvantage on their next attack roll and ability check.


