Posts for: #Planning

Secrets and Clues

  1. Vidrir was the leader of the Order of Seasons and once wielded Summer’s Edge in a great war against the Shadowfell
  2. Vidrir is Odin in disguise
  3. Elven control over magic is due to their proximity to a large rift between the mundane world and the elemental planes (Feywild and Shadowfell are closest)
  4. A powerful magical barrier holds the elemental energies at bay (Forbiddence) and allows the elves to tap into the planes with some level of control.
    1. The original Matriarch organized the ritual that created the barrier and lent much of her power to its formation.
    2. No one has been born with the Matriarch’s gift for barriers in two generations, and the barrier is beginning to weaken.
  5. A powerful entity from the Shadowfell seeks to take advantage of the weakening barrier to enter our world.
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Session Notes Template

Characters

  • Review the characters

Characters

NameP. PcptP. InvP. InsTrained SkillsLanguages
[[October “Toby” Daye]]151412Athletics, Investigation, Nature, Perception, Sleight of Hand, Stealth, SurvivalAbyssal, Common, Elvish
Shadicar141114Deception, Insight, Perception, Performance, Persuasion, Sleight of HandCommon, Elvish
Skreek9109History, Medicine, Persuasion, ReligionAarakocra, Common, Dwarvish, Elvish
Slumpet Zoommimist181412Deception, Investigation, Perception, Persuasion, Sleight of Hand, StealthCommon, Gnomish, Thieves’ Cant

Strong Start

Scenes

Secret and Clues

Fantastic Locations

  • Build Fantastic [[Locations]]

NPCs

Monsters

Deadly Encounter Benchmark

Calculate the deadly encounter benchmark by adding together all character levels and dividing by 2 if they’re 5th level or above or divide by 4 if they’re 1st to 4th level. An encounter may be deadly if the sum total of monster challenge ratings is greater than half the sum total of character levels or one quarter of character levels if the characters are 4th level or below.

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Vidrir - Odin Reveal

The Glamour Fades

As Vidrir takes the reforged blade in his hands, the glade quiets. Light blooms from the blade. It reaches out with gentle insistence, like morning sun breaking mist.

Slowly, the air around Vidrir shimmers. His beard lengthens. His frame grows leaner and older, not frail—but timeless. His robes take on an archaic but elegant style. A single eye glimmers with ancient wisdom; the other is gone, covered by a simple eye patch.

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Campaign Pitch Doc

Campaign Pitch

Player Driven: High Weird: High Politics: Medium, but potentially escalatingGame System: D&D 5e Starting Character Level: Low Setting: Homebrew

A tense stalemate exists between Elves, masters of magic and the planes, and Dwarves, experts of crafting and technology. If either side could gain the upper hand over the other, the possible devastation would be immeasurable. You are currently residents of a relatively small, but importantly situated, “third world” nation caught up in the chaos of the superpowers’ fight for supremacy. The nature vs technology worldviews of the Elves and Dwarves are at the heart of the lasting distrust and conflict.

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