Posts for: #Setting

Campaign Summary - Post Chained Library

What began as a simple rescue became a fight for reality itself.

When four unlikely heroes met in a quiet village tavern, they could not have known that answering a blacksmith’s desperate plea would set them on a path to save the world. Tracking kidnappers into an ancient tomb, they stumbled upon something far more sinister—a dark ritual conducted by the Cult of the Eclipse, servants of a mysterious Lady promising that “darkness will descend once again.”

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Tempus Setting Overview

Early Worldbuilding Document: This was written before the campaign began as part of the initial setting design and player pitch. It outlines the Elf/Dwarf political tension that formed the backdrop of the world. The campaign ultimately focused on the Elven side — the Feywild courts, the leyline barrier, and Nidhogg — and many of the “Secrets” listed here were design explorations that were never developed in play (nanomachines, a disguised mind flayer, ancient pre-civilization technology). See also: Campaign Pitch Doc.

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