Posts for: #Villain

Weaver Stat WIP

The Weaver

Medium humanoid (elf), chaotic evil

Armor Class 17 (Natural Armor + Mage Armor)
Hit Points 285 (38d8 + 114)
Speed 30 ft., fly 60 ft. (hover, magical)
Challenge 13 (10,000 XP)
Proficiency Bonus +5

STRDEXCONINTWISCHA
12 (+1)18 (+4)16 (+3)22 (+6)15 (+2)20 (+5)

Saving Throws Int +12, Wis +8, Cha +11
Skills Arcana +17, Deception +16, History +12, Insight +8, Investigation +12
Damage Resistances Cold, Necrotic, Psychic
Damage Immunities Charmed, Frightened
Senses Darkvision 120 ft., Truesight 60 ft., Passive Perception 12
Languages Common, Elvish, Draconic, telepathy 120 ft.

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Manus - Duelist of the Golden Light

[!tip] One Line Stat Block AC/DC 17 | HP 155 (116-194) | Atk/Prof +9 | DPR 65 | # Atks 4 | Dmg 16 (3d8 + 3)

Stats

  • Saves: Dex +9, Wis +5, Cha +8
  • Skills: Acrobatics +9, Performance +8, Insight +5
  • Damage Resistances: Fire, Cold, Radiant, Psychic
  • Condition Immunities: Charmed, Frightened

Features

  • Legendary Duelist (1/turn).
    • When a creature misses Manus with a melee attack, he can make a melee attack in return.
  • Flickering Step.
    • As a bonus action, teleport up to 30 ft. to an unoccupied space he can see.
  • Blurred Form (Recharge 5–6).
    • Creates 2 illusory duplicates. Each has a 1-in-3 chance to be hit instead of Manus.

Actions

  • Multiattack.
    • Manus makes 2 melee attacks or 1 ranged + 1 melee attack.
  • Flame/Frost Blade (Fire Melee Weapon Attack).
    • +9 to hit, 5 ft. reach, one target.
    • Hit: 8 (1d8 + 4) slashing + 7 (2d6) fire/ice damage.
  • Arcflare Bow (Ranged Weapon Attack).
    • +8 to hit, range 60/150 ft., one target.
    • Hit: 9 (1d10 + 4) piercing + 4 (1d8) elemental damage (fire or cold, Manus’ choice).
    • Ignores half and three-quarters cover.
  • Taunting Feint (Recharge 4–6).
    • DC 16 Wis save or be taunted (disadv. on attacks vs others, duration 1 minute, save ends each turn).

Legendary Actions (2/round)

  • Shadow Dash.
    • Teleport through a creature’s space; DC 15 Dex save or 6 (1d12) psychic damage and knocked prone.
  • Golden Parry.
    • Gain +5 AC against a triggering attack.
  • Flare of Light (Costs 2).
    • Burst of radiant light in 10 ft. radius; DC 16 Con save or blinded (1 turn). Manus is immune.
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Ancient Shadow Dragon

Ancient Shadow Dragon

Armor Class: 22 (natural armor)

Hit Points: 350 (20d20 + 140)

Speed: 40 ft., fly 80 ft., swim 40 ft.

STRDEXCONINTWISCHA
27 (+8)12 (+1)25 (+7)18 (+4)15 (+2)21 (+5)

Saving Throws: DEX +8, CON +14, WIS +9, CHA +12

Skills: Perception +16, Stealth +8

Damage Resistances: Necrotic

Damage Immunities: Cold, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

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Bandersnatch

Large Fey, Typically Neutral Evil


  • Armor Class 14 (natural armor)
  • Hit Points 85 (10d10 + 30)
  • Speed 60 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3)16 (+3)6 (-2)12 (+1)8 (-1)
  • Skills Perception +4
  • Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
  • Condition Immunities charmed, exhaustion, frightened, poisoned
  • Senses darkvision 60 ft., passive Perception 14
  • Languages
  • Challenge 5 (1,800 XP)

Forest Camouflage. The bandersnatch has advantage on Dexterity (Stealth) checks made to hide in forest terrain.

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Cloaker (mini)

Medium aberration, chaotic neutral


  • Armor Class 12 (natural armor)
  • Hit Points 43 (5d10+5)
  • Speed 10 ft., fly 40 ft.

STRDEXCONINTWISCHA
17 (+3)15 (+2)12 (+1)8 (-1)14 (+2)6 (-2)

  • Damage Immunities thunder
  • Condition Immunities prone
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Deep Speech, Undercommon
  • Challenge 4

Damage Transfer. While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.

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