Posts for: #Villain

Serenity

Medium Fiend, Neutral Evil


  • Armor Class 17 (natural armor)
  • Hit Points 97 (13d8 + 39)
  • Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2)16 (+3)16 (+3)14 (+2)16 (+3)
  • Skills Deception +7, Insight +6, Perception +6, Stealth +6
  • Damage Resistances fire, necrotic; bludgeoning, piercing, and slashing from mundane attacks
  • Condition Immunities Charmed
  • Senses Darkvision 120 ft., Passive Perception 16
  • Languages Abyssal, Common, Infernal, Primordial
  • Challenge 5 (1,800 XP)
  • Proficiency Bonus +3

Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

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Shade (CR1 Minion)

Medium Undead (Incorporeal), Typically Chaotic Evil

Armor Class: 11
Hit Points: 8
Speed: 0 ft., fly 50 ft. (hover)

STRDEXCONINTWISCHA
-5+1+0+0+0+2

Damage Immunities: necrotic, poison
Condition Immunities: charmed, dazed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses: darkvision 60 ft., passive Perception 10
Languages: the languages they knew in life
Proficiency Bonus: +2

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Shadow

Medium undead, chaotic evil


  • Armor Class 12
  • Hit Points 16 (3d8 + 3)
  • Speed 40 ft.

STRDEXCONINTWISCHA
6 (-2)14 (+2)13 (+1)6 (-2)10 (+0)8 (-1)

  • Skills Stealth +4
  • Damage Vulnerabilities Radiant
  • Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
  • Damage Immunities Necrotic, Poison
  • Condition Immunities Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
  • Senses Darkvision 60 ft., passive Perception 10
  • Languages
  • Challenge 1/2 (100 XP)

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

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Shadow (MCDM)

Medium undead (incorporeal), typically chaotic evil

CR 1/2 Ambusher

Armor Class 12

Hit Points 13 (3d8)

Speed 40 ft.

STRDEXCONINTWISCHA
6 (-2)14 (+2)11 (+0)10 (+0)10 (+0)14 (+2)

Skills Stealth +4

Damage Resistance acid, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from mundane attacks

Damage Immunities cold, poison

Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

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